Blizzard says its ‘Diablo 4’ announcement wasn’t delayed

Brenda Watkins
November 6, 2018

According to a Kotaku report, Blizzard was supposed to use the mobile game's reveal as a launchpad for its first official Diablo 4 tease, but that was scrapped at the last minute. This reveal was done at BlizzCon where attendees are generally PC gamers and have paid to be there. Indeed, Blizzard teased some Diablo-related news in a blog post a couple of weeks before the convention. But rather than remain a celebration of Blizzard's IPs and community, BlizzCon 2018 quickly devolved into a source of frustration for people disappointed by the announcement of Diablo Immortal, a free-to-play game exclusive to mobile platforms.

Things got a little heated over in the Diablo camp over the weekend. There were a few reasons for the controversy, but the driving factor was that the company's sole Diablo announcement was a game that appeared to be made for a very different audience than hardcore Diablo fans. Blizzard maintains that it had never meant to talk about Diablo 4 at BlizzCon and that no announcements were pulled from the show. Those sources also said that Diablo 4 is now in development, although the team isn't "ready to commit to an announcement" as the game has gone through many big changes over the last four years. One of Kotaku's sources said that Blizzard decided it wasn't ready to commit to the announcement because development is still in a state of flux, and the game may continue to change as it progresses.

Activision Blizzard and NetEase didn't immediately respond to requests for comment. The evidence has accumulated since 2016, four years after Diablo III's release on PC, and Blizzard danced around a confirmation by telling us several new Diablo projects are in the works-including the one fans "really want". His investigation turned up information that stated a video was recorded in which Blizzard Co-Founder Allen Adham spoke to fans about a new Diablo project.

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In the same 2014 race, import Araldo had to be euthanised because of an injury suffered when he was returning to scale. It could have been worse, Ryan could have taken a fall off him, someone could have been seriously injured".

"Some of them are going to take longer than others, but we may have some things to show you later this year", Camel said.

The announcement of Diablo Immortal at BlizzCon went about as badly as it could have.

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