Disney says its future video game efforts lie in licensing, not publishing

Brenda Watkins
February 8, 2019

Likewise, they may not perfectly align with past Marvel Cinematic Universe installments like the Captain America trilogy, the Avengers films, or the Thor movies.

Disney CEO Bob Iger said Tuesday that ESPN+, the cable sports network's subscription streaming service and a key part of its growth strategy, has amassed more than 2 million subscribers less than one year after its launch. When answering a question about Disney's future with video games, Iger said, "We're good at making movies and television shows and theme parks and cruise ships and the like, we've just never managed to demonstrate much skill on the publishing side of games". Does that mean it's leaving Netflix for Disney+?

Iger told analysts that Disney's experience with ESPN+ had demonstrated the robustness of the BAMTech platform it had invested in, which he said had provided a stable platform on which to launch Disney+. The company is also set to hold a majority stake in the Hulu streaming service when its $71 billion deal with 21st Century Fox, the parent company of FOX Business, closes early this year. Over the years, as you know, we've tried our hand at self-publishing, we've bought companies, we've sold companies, we've bought developers, we've closed developers. "Many are the same innovators driving the prolific success of Disney, Pixar, Lucasfilm, and Marvel".

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"The increase in operating loss was due to the investment ramp-up in ESPN+, which was launched in April 2018, a loss from streaming technology services and costs associated with the upcoming launch of Disney+, partially offset by an increase at our worldwide channels and a lower equity loss from our investment in Hulu", the company said.

There'll be more info about Disney+ on April 11, when the company will demo the new Disney+ app.

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