Marvel’s Avengers Developer Explains Why They Didn’t Use MCU Actors

Brenda Watkins
June 15, 2019

Although Final Fantasy 7 Remake may have ended up stealing the spotlight, Marvel's Avengers was likely the most highly-anticipated title heading into Square Enix's E3 2019 press conference.

It's safe to say that Marvel's Avengers hasn't received the rapturous reception developer Crystal Dynamics hoped for. "There are now no plans to change our character designs", Escayg said. In an interview with IGN, lead creative director Shaun Escayg addressed the community feedback that the devs had received in regards to how each of the Avengers look.

That said, however, he didn't shut the door completely when it came to making improvements to these characters.

He did however go on to emphasize that the games was still in its early stages and that, although the core designs wouldn't change, they would be refined further before the launch.

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Marvel's Avengers is described as an epic action-adventure game that combines cinematic storytelling with single-player and co-operative gameplay.

"We wanted to clearly show that this was our spin on the Avengers, " he explained at the time.

While fans unhappy with the base designs of the characters won't be happy about the news, the polish we can expect in the future may be all that's needed for anyone who found the designs just a bit lackluster. The lead combat designer did point out that none of them will affect the gameplay, so it sounds like in-game purchases will revolve around outfits and other trivial options.

During Square Enix Live 2019, we learned that the highly-anticipated gamewill release simultaneously for the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X, Stadia, and PC on May 15, 2020.

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